//-----------------------------------------------------------------------
// <copyright file="DestroyInDemoScene.cs" company="Google LLC">
//
// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// </copyright>
//-----------------------------------------------------------------------

using UnityEngine;
using UnityEngine.SceneManagement;

/// <summary>
/// Destroys the game object if it's loaded from another scene.
/// </summary>
public class DestroyInDemoScene : MonoBehaviour
{
#if UNITY_EDITOR
    /// <summary>
    /// Indicates whether to disable this component during building time if current scene is not
    /// the base scne which controls scene switch.
    /// </summary>
    public bool ShouldDstroyInDemoScene = true;
#endif

    private void Awake()
    {
        // This destroys the current gameObject if it was loaded into another scene.
        if (gameObject.scene != SceneManager.GetActiveScene())
        {
            gameObject.SetActive(false);
            Destroy(gameObject);
        }
    }
}
